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Family rewards guide

Coins, bonuses, streaks, medals, and real rewards — updated Jul 25, 2026 · v1.0

How Habitopia’s reward system works: coins, bonuses, streaks, medals, XP, and family rewards.

Key numbers

ConceptValue
Coins per task (guardian anchor)2–10 (default Medium = 5 for juniors)
Perfect day bonus+10% of that day’s coins
Consistency bonus (global streak)50 coins every 30, 60, 90… perfect days

Core idea

Habitopia keeps two rewards separate:

  • Coins — spent on Magic Chest cosmetics or real rewards you create.
  • Experience (XP) — raises the companion’s level and unlocks visual evolutions.

Medals are showcase recognition. They almost never grant coins, except the special consistency bonus every 30 streak days.

The path of a coin

StepWhat happensResult
1The child marks the task as doneIt waits for your approval
2You approve the taskCoins + XP to the profile; chest animation
3If the day was perfect on time (based on when the child completed)Extra 10% bonus when the last task of the day is approved
4At night (streak evaluation)Streak rises or resets; medal and bonus milestones

Coins per task

When you create or edit a task you choose difficulty (Easy, Medium, or Hard) and a reference coin value. That value is for a junior child (ages 7–11); the app adjusts automatically by each child’s age.

Reference table (Medium anchor = 5)

Age groupEasyMediumHard
Little ones (under 7)479
Junior (7–11)457
Older (12+)346

Little ones get +30% over the junior row; older children get −20%. Guardians can pick an anchor between 2 and 10 coins (default Medium = 5).

Your role as guardian

Only you can approve tasks. Until you approve, the child receives neither coins nor XP.

Streaks and perfect days look at when the child marked the task done, not when you approved it. You can approve later without penalizing a day completed on time.

What “on time” means

Each task can have a time block (morning, afternoon, evening) or a deadline. If the child marks it done before that limit, it counts as on time. If they mark it later, it counts as late for streaks and bonuses — even if you approve right away.

Automatic bonuses

BonusConditionRewardFrequency
Perfect dayThe child completed all tasks within the schedule+10% of coins earned that day (min. 1), on approvalEvery on-time perfect day
30-day consistencyGlobal streak at multiples of 30 (30, 60, 90…)50 fixed coinsEach multiple; also after losing a streak and reaching 30 again
7-day streak medalEvery 7 consecutive perfect days (7, 14, 21…)Showcase medal (×N counter)Visual recognition; no coins

Global streak

The streak measures consecutive days where the child completed all tasks within the schedule when marking them done. It is evaluated each night. If lost, it returns to zero and can be rebuilt from the next day.

SituationEffect on streak
+1The child completed all tasks of the day within the schedule
Reset to 0A task was missing on time, or completed by the child after the deadline
Neutral dayPaused day, day forgiven by the guardian, or no assigned tasks

After losing a streak: when they reach 30 perfect days again, they receive the 50 consistency coins again. Medals already earned are not removed.

Long streaks (60, 90…): every multiple of 30 consecutive days grants another 50 coins. A child with a 60-day streak will have received the bonus on day 30 and day 60.

Medals (Magic Chest showcase)

Medals are visual trophies. Once earned, they stay in the showcase even if the streak drops — except the 7-day medal, which shows a counter (×2, ×3…) each time the milestone repeats.

General medals

MedalHow it is earned
First winFirst task approved by a guardian
3-day streak3 consecutive on-time perfect days
7-day streakEvery block of 7 perfect days; the counter rises
Perfect dayFirst on-time perfect day
Level 5Reach companion level 5

Habit medals (categories)

Each task has a category: Order, Learning, or Health. Category streaks are independent from the global streak and from coins.

MedalHow it is earned
Order — 7 / 30 daysStreak on Order tasks
Learning — 7 / 30 daysStreak on Learning tasks
Health — 7 / 30 daysStreak on Health tasks

For a day to count toward a habit streak:

  1. That day has at least one task in the category.
  2. All tasks in that category are approved by a guardian.
  3. The child completed them within the schedule (approval time does not matter).

Paused days, forgiven days, or days with no tasks in that category do not break the habit streak.

Experience and companion level

Each approved task grants the same amount of XP as coins. Level rises with accumulated experience and never falls. Higher levels evolve the companion visually, and some cosmetics require a minimum level.

LevelXP required
220
360
5200
10900

Where coins are spent

DestinationWho actsTypical costNotes
Magic Chest (cosmetics)Child buys instantly5–30 coinsDoes not require your approval
Family rewards (real)Child redeems; you approve and deliverYou set it (min. 5; suggestions 10 / 25 / 50)Coins are deducted on redemption

Set up family rewards

In Rewards you create real-world rewards (movie night, ice cream, extra screen time…). Set a title, description, and coin cost. The app suggests short (10), medium (25), and longer-term (50) values, but you can choose any amount from 5 coins up.

Step-by-step also in the manual: Rewards and redemptions.

Example: a perfect day

Junior child, 3 tasks with Medium anchor = 5. Completed on time; you approved them.

TaskDifficultyCoins
Tidy the roomMedium5
Read for 20 minutesMedium5
Brush teeth (night)Easy4
Task subtotal14
Perfect day bonus (+10%)+1
Day total15

If they also had a 29-day streak and this was the 30th perfect day, they would get 50 more consistency coins (65 total that day).

Summary to explain to your child

  1. You do your tasks → mom or dad approves them → you earn coins and level up.
  2. If you finish everything on time that day (before each task’s limit), you get a 10% bonus.
  3. If you keep the streak for many days, you earn medals and, every 30 consecutive days, 50 bonus coins.
  4. With coins you can dress your companion or redeem rewards your family set up.